INITIALIZING DIGITAL WORLD
MB ZAIDIME legacy
2007 → 2027

THE STUDIO
KEPT EVOLVING.

A visual history of persistent worlds, competitive communities, digital infrastructure and the transition into original 3D game development.

Era I · 2007

THE FIRST PERSISTENT WORLD

zaidime.lt establishes the core idea: a browser world that continues to grow through character progression, economy, missions, social systems and long-term community operation.

Browser RPGPersistent accountsCommunity systemsLive updates
Era II · 2011–2017

MMO OPERATIONS

Competitive Lineage II projects expand the studio into international clan warfare, events, rankings, Olympiad and seasonal server cycles.

Era III · Competition

TOURNAMENT SYSTEMS

Heroes3Cup turns community experience into structured registration, rules, standings and championship presentation.

Era IV · Platforms

INFRASTRUCTURE

Analytics, counters, payments and business-oriented web platforms broaden the network beyond game servers.

Era V · Network

MULTIPLE PRODUCTS

Different projects begin sharing the same operational thinking: direct ownership, live iteration, community feedback and practical automation.

Era VI · 2026–2027

DEATHLAND: AN ORIGINAL 3D WORLD

The next stage is an original multiplayer apocalypse with classes, skills, equipment, Operations, bosses, progression and a larger standalone game identity.

Original IP3D multiplayerPC + mobile2027 milestone
Forward roadmap

WHAT COMES NEXT

Direction rather than filler: deepen original game development while continuing to operate the wider digital network.

Now

Build DeathLand

Gameplay systems, Operations, progression, multiplayer reliability and world presentation.

Next

Strengthen the network

Cleaner infrastructure, better analytics, more automation and stronger cross-project standards.

Long term

Own the worlds

Keep the studio focused on independent products that can be operated and expanded for years.